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Hello! I know some Descended from the Queen games have tables that let you play with a 52-card deck rather than printing custom cards – is that something you've considered with this game?


That's something I'll consider when updating this game (in the next few weeks). As I designed it, I wanted to focus on the "card" aspect and manipulation, the original gameplay of DFTQ.

While testing new games, I found also that a reference table is useful as I don't have to print, cut, sleeve cards.


Really enjoyed playing this game with my wife for Valentines Day. 

We're not fans of motorsports but I sold it to her as "Remember how much we enjoyed the movie Rush?". 

And it was quite like that... 

...except our game turned more into a somewhat wacky Paris-Dakar. 


It was perfect as a game with zero prep. 

He'd really like to try it with more than two players. 

Thank you! 

I'm happy to see that it works even if you"re not into motorsports. I'm not really into it neither. What I'm interested in are the racers more than the race itself.

Also cool to know it works with two players. It's a configuration I've not tried yet.


FYI, I briefly mentioned it on the latest episode of The Gauntlet Podcast (15/02/2021). 

It was also among my recommendations to adapt Fast & Furious to TTRPG in an upcoming episode of The RPG Academy Film Studies (it will take me a while before I can edit it). 

Now I need to work out how to leave a star rating here. 



Interesting game. Totally narrative, you draw cards and answer to the question. At the end, with your group, you have to choose who is the favorite to win the race, then a last card will reveal if you win, or if the "NPC Champion" in the real winner, leaving all the players behind.

PS: the last "back" card of the "Final Card" set is in French. Also, in the 22/96 card, there's a "bad" quotation mark: I'd put it in the next lin, attached to the word You.
Can you fix it?


Thanks, I'll see to update the files in the weekend.